Pokemon Battlefield
2-player local multiplayer PvP game. Grab a friend and battle to your heart's content!
Turn-based Pokemon combat inspired by a mix of Undertale's bullet dodging and Mario RPG's timed hit mechanics. They are tailored for PvP, where both attacker and defender engage in suspenseful button presses to influence the combat outcome at every turn.
The combat is designed to be mastered with tries. Battle your way to become a Pokemon Master, Trainers!
Any feedback or suggestions are greatly appreciated.
P.S. if the keyboard input seems to not work, mouse click onto the game screen to re-focus
Coming up next: An attempt to make enemy AI to enable Player vs CPU mode
Credits
- This is a fangame based on Pokemons owned by the Pokemon Company
- Made with Godot engine
- PMDCollab for pokemon sprites in different poses
- Kyle Dove for the forest stage tileset
- Darren Curtis for the forest stage music
- ZapSplat for sfx
- Duelyst github for the attack vfx
- Pokemonshowdown (Brumirage) for pixel trainer sprites
- TheSpritersResource for ripped spritesheets of Charizard, Gengar, and Snorlax from Pokemon Ranger games
Status | Prototype |
Platforms | HTML5, Windows |
Author | skymanvn |
Genre | Action |
Made with | Godot |
Tags | Cult Classic, Fangame, Godot, Local multiplayer, Pixel Art, PvP, Turn-Based Combat, Undertale |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
Install instructions
Unzip the file, then run the .exe file to play
.pck file needs to be kept in the same folder for .exe file to run the game
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